The cottage was an interesting texture assignment. The assets were given to us and were already UV mapped. The first part of the model to texture was the door.
I started with a wood texture that can tile along with some worn metal for the handle. I added some dark lines across the wood where the door is placed to achieve a plank effect.
Next, I applied some patterns to the borders of the door. These will later be normal mapped so no FX were applied to achieve an emboss.
I baked out an AO from the high poly using xNormal and multiplied this over the diffuse for shadow simulation.
Along side this I added hinges to the side with a outer glow to simulate shadow and applied a moss decal along the bottom of the wood to show wear.
Finally, I baked out several normal maps and overlaid them to give variations in detail across the model which gave it a nice effect of grooves in the wood and scratches on the metal.





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