The point of this task was to take a regular texture and change it into a texture that can be repeated across a model seamlessly.
Our first task was to make a brick texture tile.
This was my starting texture. Using a high pass filter, I removed some detail but balanced the light. I then offset it by half of its dimensions to see the seams and started cloning out the edges to make it seamlessly repeat.
Shown is the result:
After this, I converted it to greyscale and adjusted the balance slightly to give a shine to the cobbles on a Specular map.
Finally, I used the specular as a heightmap for xNormal and converted it to a normal map.




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