Tuesday, 15 April 2014

Tiling Textures Pt 1

The point of this task was to take a regular texture and change it into a texture that can be repeated across a model seamlessly.

Our first task was to make a brick texture tile.


This was my starting texture. Using a high pass filter, I removed some detail but balanced the light. I then offset it by half of its dimensions to see the seams and started cloning out the edges to make it seamlessly repeat.

Shown is the result:





After this, I converted it to greyscale and adjusted the balance slightly to give a shine to the cobbles on a Specular map.





Finally, I used the specular as a heightmap for xNormal and converted it to a normal map.


No comments:

Post a Comment