Tuesday, 15 April 2014

Sci-fi Crate

This task involved us normal mapping a high poly to a low poly model along with an AO, Diffuse and Specular map applied. Both crates (High poly zBrush and low poly Maya) were supplied to us.
Only the Low Poly model needed UV's.


Here is an AO bake from xNormal using the zBrush model as the High Res and the Maya as Low Res. This was placed over the top of the base texture for the diffuse layer.






Next I added some variation in colour to the material. I went with black and blue...





It can bleed over the edges as it will only use the texture within the UV lines. After adding colour, I then added some text for some interest.





I used a layer mask to slightly scratch the text off to make it look worn away. There is also a slight Bevel/Emboss to make it seem as if it is pushed into the surface.


Finally, I added some scratches and paint flecks to the material to fit the text of being worn away. Along with the scratches on the edges of the box, I added a normal map of the scratches to the normal of the crate to push the scratches into the surface.





The final result is shown below:




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