Tuesday, 15 April 2014

zBrush Alien Head

The Alien Head was a texturing exercise using zBrush and Maya and taught us how to texture models in zBrush, take the textures created into Photoshop for editing and then place those onto a low poly model in Maya.

We were given a high poly alien head zBrush tool. When opened in zBrush it looked like this:

We were then given a tutorial on how to use the brushes and Spotlight tool to allow us to paint onto the model using photos. After using various photos from different animals (as seen below), the result in seen after the references.





This mesh was then exported along with the texture and placed into Photoshop for editing.

Seen above is the Diffuse of the texture. I decided to change the eye used from the original in zBrush. This is a useful feature of putting the texture into Photoshop first.

This is the Diffuse with the AO map applied on top for simulated shadows. This is now ready to be used as a diffuse in Maya on the low poly.

Along with the Diffuse, I used the High Poly and Low Poly to create a normal map to be applied to the Low Poly in Maya to create definition.






The final Low Poly Maya render is seen below.




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