Tuesday, 15 April 2014

Tiling Textures Pt 2

After the brick tile texture, we had to create a Sci-Fi floor that can tile.

Starting with a grey fill, I overlapped 2 circles and took the center of it, filled it with black and rotated it 45 degrees. This gave me a single tread that could be repeated across the floor as seen below:



This would be the middle portion of the floor. The next portion was the outer edge. I added some 'Caution Stripes' to the edges and added a texture on top with overlay applied. This texture was also applied to the middle portion.

The final stage was to create a center piece.


This portion has alpha applied in the white gaps to allow light to pass through them like a mesh floor.

Normal maps were then applied to these and assigned to 3 separate planes in Maya. This was then duplicated and a simple corridor model was built around the floor. The result is below:



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